Club Penguin & DS Mission Cheats

Club Penguin’s Elite Penguin Force ds game has 13 missions in total. Here’s a guide for all 13 missions.

elite-penguin-force

Mission 1 Guide: The Mystery Unfolds

1. Talk to Aunt Arctic and then go to the Coffee Shop.

2. Pick up the newspaper on the table and look at it.

3. Click on the Blue Puffle to get a piece of paper.

4. Talk to the penguin behind the coffee counter.

5. Go to the Snow forts.

6. Talk to the snowman, to get another piece of paper.

7. Talk to the light blue penguin. He will ask if you can get his hat.

8. Click on the blue puffle and aim your cursor at the clock’s target.

9. The penguin will talk to you. Then pick up his hat, and give it to him.

10. He will say thanks and give you Disguise glasses.

11. Go to the Plaza and click the mailbox. It’ll give you another piece of paper (letter).

12. Go to the Dock and click on the pile of inner tubes to get another paper.

13. Put the pieces together, which will make a map.

14. Go to the lighthouse and click on the barrel. Then a penguin will pop out.

16. The penguin will give you the map. Use it to go to the Dojo.

17. Talk to Dot. Say yes and you will complete the first mission.

Mission 2 Guide: Left to your own Devices

1. Talk to Dot, to receive the puffle pin. Then, click on the wall with the eight boards with the puffle pin.

2. It’ll bring you to a screen. Take the pin and rotate it to fit the puffle on the bottom right.

3. You will go in a room and the wall will open up to a screen with the Director on it. The Director will talk with you then go away. Then a penguin will come out with a Red Puffle.

6. He will talk and then tell you to work with Blast, the red puffle.

7. Go over to the other box and touch Blast and aim at the box.

8. After you break it, talk to PH. He will give you a puffle whistle.

9. Go to the Ski Village and talk to Dot. Go into the Sports Shop and talk to Dot again.

10. Click on the First Curtain, which will bring you to the HQ. Go over to dot and talk to her.

11. Click on the closet and enter the code: 3000

12. Click on it and Dot will talk to you. Then the director will come out. Pick the two blue things up and open your inventory. Put the 2 pieces together to make the spy gadget.

14. Go on the left and you will see a box. Break it open with Blast.

15. There will be a telescope on the side of it. Pick it up and put it into your inventory. Then, drag it to your Spy Gadget, to unlock a new feature.

16. Move over to the screen and click your spy gadget. If you select the symbol next to the HQ and drag it over to the screen, it will bring up a window with a notepad on the bottom and a code on top.

17. The code says: Red Blue Blue Red Red Blue.

18. Exit out of the window, and open the box. Enter the code that is above. Once you’ve unlocked the box, you can get a satellite dish.

19. Take it out of your inventory and put it on your spy gadget. Then your spy phone will ring. Open up your spy gadget, click the phone, and then talk to Dot.

20. Dot will talk, then close the phone and the director will talk to you. Then the mission will be completed.

Mission 3 Guide: Rookie on the Rocks

1. Talk to Dot. Then go to the Ski Lodge and talk to the sick penguin.

2. Go to the Pizza parlor and then to the back of it. Pickup the soup that’s under the middle table, and then go to the Ski Lodge.

3. Give the soup to the sick penguin. He will talk and then give you a red snowboard. Open your Inventory and open up the red suitcase. Put the snowboard on.

4. Go to the Ski hill and talk to the penguin with the Blue Snowboard. Talk to him and challenge him to a snowboard competition. You have to get 400 points to win.

5. Win and you will get a trophy. Go to the Ski Lodge and give the trophy to the sick penguin. He will let you keep the Red Snowboard.

6. Go back to Ski Hill and snowboard again.

7. Follow the footprints to Rookie’s campsite. Call Bouncer (blue puffle) aim at the campfire. Put out the fire, and follow the foot prints to the river.

8. Talk to Rookie and then go to your spy gadget and call Dot. She will send someone to save you and Rookie. You will end up in the HQ.

9. Click the Glasses and the EPF Badge. Congratulations! You’re officially an EPF agent, and you completed the 3rd mission.

Mission 4 Guide: Looking for Clues

1. The Director will talk to you. Afterwards, take the file from table.

2. Grab the file from your inventory and show it to Dot and Jet Pack Dude.

3. Go to the Sports Shop and give the file to the Clerk, who will then give you a pair of Gary’s glasses.

4. Go to the HQ and go to the Eye Scan 3000. Put the glasses on and start the eye scan.

5. Go in the gadget room and go to the table with the clock and the boom box. Click the open drawer and you will get the Mechno Duster for your Spy Gadget.

6. Go to the Ski Hill and use the Mechano-Duster on the pile of snow. Rub the snow and you will get a bent key.

7. Go to the Sports Shop and talk to Dot. Then use the key to open the door. Mission complete.

Mission 5 Guide: All’s Weld that Ends Weld

1. PH will talk to you. Afterwards, go to the Town.

2. Talk to Aunt Arctic, and she will give you a “Your a terrific friend” Card.

3. Go into the Coffee Shop. Use the Mechano-Duster to clean the coffee beans up. You will be rewarded a pin.

4. Combine the pen and the card, and hand it to the Coffee Shop worker.

5. Go back to the town and let Aunt Arctic sign it. Then go to the Snow Forts.

6. Give the card to both of the penguins and head to the puffle training room.

7. Give the card to Flare to make him light up. Click on Flare and point at the key on the anvil. He will weld them together. Grab the key.

8. Go to the Sports Shop and put the key in Gary’s door. Go up to his room.

9. Go over to the globe and use the decoder on the blueprints. It will say, “Super power flashlight.”

10. Go over to the orange couch and pick the map up.

11. Go by the table and click on the paper to let the other agents know where your going. Click the door and leave. Mission 5 over and out.

Mission 6 Guide: Do it yourself Carting

1. Talk to the penguin at the Mine Shack.

2. Click the tub of water near the opening. Then, go into the door on the side of the Mine Shack.

3. Click the wheel by the door, on the spool of yarn, and on the ground by the lantern.

4. Bring the wheels outside and put them into the bucket. Then use Flare to weld them to the Bucket.

5. Put the Cart in your inventory and go down to the mine.

6. Put the cart on the track and get ready to surf some mine carts.

7.After your done, go to the upside cart and talk to it.

8. Next, go around and pick up the 3 yellow balloons and rope.

9. Tie the rope to the cart and take Blast to knock the boulder off the ledge.

10. Blow the balloons up one at a time and attach them to the cart.

11. After all are attached, the mine cart will lift up and you can talk to him.

12. Grab the flashlight and attach it to your Spy Gadget.

13. Go to your spy gadget and and click the light bulb and point it at the dark tunnel. Find Gary.

14. Use Blast to break the boards. Then you will be teleported to the HQ, and the mission will be over.

Mission 7 Guide: Double Trouble

1. PH will be sleeping in a bubble. Talk with him. He will ask you to find something pointy.

2. Go to the bamboo patch and click the lower part of the patch, and pop him out of the bubble.

3. Go to the Ice Rink. Talk to the penguin with the foam finger. He will tell you to score a goal on the goalie.

4. Take Bouncer and throw 3 snowballs at the goalie. The 3rd one will work.

5. PH will call and tell you to come to the puffle training room with Loop.

6. Train Loop to aim at the jet pack.

7. Go find Pop (purple puffle). He is at the Night Club, but you need fancy clothes to get in.

8. Go to the stage. Talk to the stage manager and construction worker. Use Loop to stop the drill.

9. After you stop the drill, the manager will thank you and give you a choice between a fancy suit or a fancy dress. Pick one and put it on.

10. Go to the Night Club and be prepared for a dance-off.

11.Play the game and win to get Pop.

12. A shake will occur. Go to the boiler room and notice that the boiler is missing.

13. Use Pop to lift the cabinet up by touching Pop.

14. Pick up the can of oil and head to the mine. You will see Dot. Talk to her and be prepared to be teleported to the HQ. Mission complete.

Mission 8 Guide: Flying High Pitched

1. Talk to Jetpack Dude, and grab the Jetpack by the launch ramp.

2. Play Jetpack Adventure

3.You will end up on the tallest mountain to complete your puffle training

4. Talk with PH and train with Flit by collecting 3 gold rings. To do that, click on Flit and then the object.

5. Give the 3 rings to PH. Then you will train with Chirp.

6. Break the ice cube. First, click on Chirp and touch the object. It’ll get a small crack, so do it again to break it completely.

7. Click the box to get a hat like PH.

8. Click on the grappling hook to do your final training.

9. Go to the puffle training room and use Pop to lift the weight.

10. A snow globe will appear. Use Chirp to break the glass.

11. Use Flare to melt the ice off the chest.

12. Use Bouncer to cool the chest down.

13. Then use Blast to knock the Pinata down.

14. A jack in the box will appear. Use Loop to stop it from moving.

15. Grab the key and open the chest. Use Flit to get the note down. Mission complete.

Mission 9 Guide

1. Talk to the Director. Then go into G’s Room at the Sports Shop.

2. After G talks to you, go to the coffee shop.

3. When you go in, you will see Rookie talking to a worker. After they are done talking, talk to the worker.

4. Grab the cocoa machine and go into the gadget room.

5. Talk to G. Then put the cocoa machine on the Snow Trekker. You will need to put the pieces together.

6. Go up to your Spy Gadget and select the Trekker call button. Then play Snow Trekker.

7. After your done, you will end up by a cave. Go inside and pick up the oil can.

8. Go to the exit, in which you will get trapped. Use Pop to lift the boulder up and then use Blast to break the wood.

9. Go outside and you will see that the Trekker moved. Play again and you will end up at the Mine Shack.

10. Use the Mechano-Duster to clear the pile next to the penguin.

11. You will see G’s gadget. Go back to the Gadget Room and show G the machine. He will draw stuff on the chalkboard. After hes done, go to the command room, and you will have completed the mission.

Mission 10 Guide

1. Call Rookie, and he will tell you to go to the Plaza.

2. Use Flare to help him weld the metal to the booth.

3. Go by the Pet Shop and pick up the paper. Then connect the dots.

4. Call Jetpack Dude. He will tell you to come to the Ice Pond behind the Ski Lodge.

5. Go there and talk to him. Then play Ice Fishing. You need to get the Treasure Chest to win.

6. After your done, click the book and connect the dots.

7. Call Dot, and then go to the Night Club. She will give you another clue. Once again, Connect the Dots.

8. Go to the gadget room and give the clues to Gary. He will give you a machine that will be the final feature of your spy gadget. Mission complete.

Mission 11 Guide

1. Go into the gift shop and use Pop to lift the boxes.

2. Use Bouncer to throw a snowball at the robot’s face.

3. Go to the roof and throw another snowball at it’s face.

4. Use Flare to Weld the wheel.

5. Use the Robotomy tool on his chest and solve the 3 puzzles by moving the battery to the hole.

6. Use Pop to capture the robot. Bring the robot to the gadget room.

7. Give the robot to Gary. Mission complete.

Mission 12 Guide

1. Use Blast to knock the Robot down the Ski Hill. Then use your Snowboard to chase him.

2. Use Loop to catch the robot, when he falls.

3. Use the Robotomy tool to disable him. (Turn him off)

4. The final robot will come pick it up. Jetpack Dude will float down. Ask him if you can use his Jetpack.

5. Go over to the pile of stuff, and pick up the gas can. Now play Jetpack Adventure.

6. You will end up on the tallest mountain. Try to put a bubble around the disabled robot, but be careful, the the other robot will pop it.

7. Take Flint and knock the coffee bag on the robots head. Then use Chirp to disrupt him.

8. Disable him and put both robots in you inventory. Mission complete.

Mission 13 Guide

1. Answer you communicator. Then you will be teleported to the HQ.

2. Go to the Gadget Room, and check out the huge hole in the wall.

3. Play Snow Trekker. You will end up by a mountain with a hole in it. Go in and you will see that a GIANT robot has all the elite puffles and Gary!

4. Go to the Gift Shop and head to the roof.

5. Use the Mechano-Duster to tickle his nose. Blast will fall to the town.

6. Go to the town and see that Blast is ok. Then go to the Dock.

7. Use Blast on the chest of the Robot. Loop will be freed.

8. Go to the Ski Village. Rookie will have a rubber duck. Use Loop to tie the robot up. You will get Flare back.

9. Go to the beach and use Flare to weld on his chest. Flit will be released.

10. Go to the beacon and use Flit to knock the anvil on the robots head.

11. Bouncer will jump out. Use your jetpack to chase him.

12. You will end up on the tallest mountain. Use Bouncer to throw a snowball at the engine. Chirp will be freed.

13. Use Chirp on the robots chest and Pop will jump out.

14. Use a bubble to rescue Gary.

15. Disable the robot and you will have completed all 13 Elite Penguin Force missions. Congratulations!

Here are the mission cheats!

Club Penguin Mission 1 Cheats

1. Speak to Aunt Arctic, tell her you’ll find the Puffles because you will, and that’s that!!!!

2. Go to the Ice Rink, on the right you’ll find photo’s of the green puffle, they are done by the purple one probably.. Pick them up.
3. Give them to Aunt Arctic.
4. Go to the Pet Shop and to the left you’ll find a note on the Puffle Houses. Use the “CODE” on the bottom-right of the screen to decode the second line. It’s the number you need to give G. (Tip: It’s easier if you write it down on paper rather than try to remember it) Much, much easier.
5. Go to the Sport’s Shop and give G the number you decoded. He will give you access to his special items. Take the Preserver Launcher and go to the Iceberg.
6. On the Iceberg, use the Preserver Launcher to save the Puffles that are stranded on another iceberg. Careful of the wind making it more difficult.
7. Go to the Mountain and speak to the crying Penguin.
8. Open your spy phone and click on the red light. Use your spanner to fix the crying Penguin’s telescope. Look through it and look left. You’ll see a green puffle flying around the top of the tallest mountain.
9. Go back to G and get the grappling hook. Then go to the tallest mountain and use the grappling hook to climb to the top.
10. You’ll find the penguins. Return to Aunt Arctic and redeem your medal and a letter from Aunt Arctic thanking you for finding her Puffles.

Club Penguin Mission 2 Cheats

1. Go to the Sport’s Shop and speak to G.
2. Go to the Mountain and click on the Signs, using the code on the bottom-right of the screen to decode the green sign.
3. Go back to the Sport’s Shop and give G the secret word that you decoded. G will give you access to a Sled.
4. Go back to the mountain and use the sled on the Test Run, you must crash (you cannot win)
5. You’ll awake in the wilderness. Pick up the rope and Survival guide, and head to the bush.
6. At the bush, collect 3 O-berries and then head to the stump. All the Puffles will run away except the black one. Feed it an O-berry and it will begin following you.
7. Go back to the O-berry bush and to the right you’ll see something in a tree. Shake in three times and a pot will fall out. Pick it up and put it into your inventory.
8. Go back to a Tree Stump. Then put your mouse over the arrow on the Left. Now go to the Fallen Tree and Bush. Take the Ski out of the Bush. Then take the Rope and put it on the Ski. They will form a fishing rod. Then take an “O” Berry put it on the fishing rod. The “O” Berry will become the Bait. Go back to the O-berry bush and put your mouse over the arrow on the Left. Then go to the River.
9. At the River, collect the log and then go far left and fill your pot with water. Then, attach the rope and an O-berry to your fishing rod and catch a fish.
10. Once you’ve done that, find the cave and push the bushes aside and enter the cave.
11. Go right and click on a rock to push them together.
12. Put the log on it and the survival guide.
13. Then, feed your black puffle another O-berry and it will light the fire. Place water on the fire and then drink it.
14. Place the fish on the fire and then eat it.
15. You will fall asleep, when you awaken go outside of the Cave and you will be rescued. Redeem your medal and letter and you’re done!

Club Penguin Mission 3 Cheats

1. Begin the mission. Speak to the other Agent on the case (The green penguin with glasses) and click any options to finish the conversation.
2. Have a look in the vault, and then talk to the other Agent and get him to close the Vault.
3. Ask him to open the vault, and he’ll tell you that he can’t because he doesn’t have the code. You then go upstairs through the office door on your right.
4. Once you’re in the room upstairs, on the right you’ll see a couch. Get the Paperclip and Square Disk from under the couch.
5. Go to the computer and put the disk in. Navigate through the computer and get the code. It will be N, E, S, W, which are the directions for the vault. Write them down. You can play the game on the computer too if you want but it’s not necessary.
6. Go back down to the vault and open it putting in your code, ask the green Agent to watch guard and go to the Headquarters using your spy-phone.
7. Speak to G and click on the Video he wants you to watch. You’ll see the coins moving from the floor to the roof. Speak to him until he opens the draw on the right.
8. Pick the key on the top left. It’s for the Roof access.
9. Go back into the Gift Shop and up into the office again, this time on the left you’ll see the Roof access door. Use the key from ‘G’ to get inside.
10. On the roof, you’ll see the Powa box and a piece of white fur in the drain beside it. Pick up the fur and use the wrench on your spy-phone (tools) to open the Powa box.
11. Use the paperclip you picked up under the couch earlier and stick it on the chip inside the Powa box. It will cause it to malfunction. This causes the magnet to drop the coins back to the floor, but also causes the power to go out.
12. Go back to the vault and click on the coins to get the green Agent out. Talk to him and he’ll stand guard.
13. Go back to G and talk to him. Give him the white fibers when he asks for them (the text options) and he will give you a flashlight. It’s on the table on your far right.
14. Go to Town and go into the Nightclub. Use the flashlight and make your way to the right. Go down the ladder inside the right speaker into the Boiler Room.
15. Inside the Boiler Room, you go to the left and eventually you’ll see the Fuse box. Read the instructions on it and open it up. There is a green/red light puzzle.
16. The idea of the puzzle is to make all the colors green. If you click them randomly eventually you will get it but a tip is to not click the color directly beside the one you’ve just clicked. You will get it a lot quicker. It will take around 3 minutes if you just keep on clicking.
17. Go back to G and he will give you the letter of thanks and the medal for completing the mission.

Club Penguin Mission 4 Cheats

1. Talk to G and ask him where the Life Preserver is. Go into the Gadget room on the left and find it. Place it in your inventory.
2. Go to the Ski Lodge, on the right you’ll find the Fishing Rod. Pick that up too.
3. Head to the Lighthouse and beside the boat you’ll find a rope.
4. Head to the Sportshop. Place all three items that you have picked up so far together so that they create one item. Then Pick-up the Pirate’s belt from the statue.
5. Go to the Ski Village and talk to the crying penguin beside the chair lift. He is crying because the lift is broken. Place the pirate’s belt on the ski lift to fix it.
6. Pick up the white hairs near where the brown penguin is cheering. Now go to the Lighthouse beacon.
7. Use the wrench in your spy-phone tools to remove the telescope so that you can take it with you. Place it in your inventory.
8. Go to the Sportshop and go up to G’s room. Place the telescope that you just picked up onto G’s tripod.
9. Write down the path that you have to take through the maze. Then head to the mountain and go to Ridge Run.
10. Follow the path that you have written down on Ridge Run. When you get to the bottom, you’ll see a cliff.
11. Use the life preserver launcher on the cliff. Also, break the branch on the far right using the preserver launcher.
12. Launch the preservers at the penguins to save them. Use the first two to push the rock on the left down so that you can rescue the last one.
13. You have completed the mission, talk to G at the Sportshop and give him the fibers that you found at the Ski Village.

Club Penguin Mission 5 Cheats

1. Talk to G and tell him you are ready to find out what the white fur is
2. Fix the broken machine that he asks you to fix with the comb on your spy phone
3. Now G gives you the white fur, put it in to the machine and it will tell you (the second time you do it) that the fur has hot chocolate, pizza sauce and jet pack fuel.
4. Go to the pizza parlor and get one of the hot sauces and one of the chocolates.
5. Take the pizza to the penguin that’s fishing behind the ski lodge.
6. Now go to the coffee shop and talk to the penguin, he will show you a drawing of the monster he saw.
7. Now you have to fix the machine, to do that put the cup under the part where it comes out then pour the chocolate from the pizza parlor in to the machine then use the wrench on your spy phone and twist the milk tube. Put the Hot Chocolate in to your inventory
8. Now go back to HQ and grab the AC 1000.
9. Go to the beacon and use the AC 1000 on the jet pack fuel floating in the air. Now use the scissors in your spy phone and cut it down.
10. Now go downstairs and in to the lighthouse, grab the rope and the net.
11. Now go to the HQ and mix all 3 of the things together in to the goggles.
12. Go to the ski village and put the goggles on, follow the foot prints in to the next room.
13. Grab the candle that you see when you walk in, then head in to the fishing area.
14. Put the net and the rope together and tie it to the tree in the fishing place then put the candle on it.
15. A crab will come and get trapped. Take the crab and the fur that’s on the ground.
16. Give G the crab and put the fur in the machine again and it will tell you it’s a polar bear.

Club Penguin Mission 6 Cheats

1. Talk to G and follow the crab up to the mountain.
2. Then fall down the mountain and follow him into the cave.
3. But you can’t get in the cave. So you have to find the bag of Puffle O’s Hint: It is where you see a log and a bush.
4. Cut down the bag of Puffle O’s and take them to the black puffle who she be by the log. He will follow you.
5. Bring the black puffle to the cave door and throw the Puffle O into the pet door and he will open the door.
6. When you get in the Polar Bear will trap you and tell him a story of his adventures.
7. After he leaves, your puffle will come out.
8. After that, get out a Puffle O and throw it at the lever to the side of the gate open thing (it will be a red lever).
9. Once you do that throw another Puffle O at the top of the thing that tilted.
10. Then throw the Puffle O on the platform that is raised. Then the gate will open! After that, try to get out an the door will open but snow will fall on it that will not let you out.
11. After that collect the hot sauce, which is on the table, the rope which is on the boards, the pickaxe, and the diagram of his machine which is on his wall.
12. Then put the Puffle O on the hot sauce and throw it at the snow wall. The puffle will go crazy and the wall will melt.
13. Then walk over to the wall which is one room away from the river.
14. Put the rope and the pickax together and throw it at the mountain and you will be at the top. Then go to the bottom and go to the ski lodge and then go to where you go ice fishing.
15.Then go and get a box of seaweed pizza from the pizza shop.
16. Then you go where you are supposed to go ice fishing. The polar bear will be there but he won’t notice you. So get out the box of pizza and click on the bear.
17. While he is occupied with that you can click the lever below the crab and it will turn to the other side.
18. Then the guy will blast away and you will win!

Club Penguin Mission 7 Cheats

1. Start by clicking on Gary and listening to what he says.
2. Click the screen that shows the snow forts.
3. You will see Herbert and his crab breaking apart the clock. Now click out of that screen and listen to Gary again.
4. Go over to the three boxes on top of each other, you need a code to get in. (See the lock by clicking on the box.)
5. Go back to Gary and tell him you need the electromagnet 3000. Go back to the box and put in a code that looks like this:
6. Put the electromagnet in your inventory.
7. Go get the inner tube from the gadget room.
8. Go to the ice burg and use the magnet to get the spring in the water.
9. Now go to the beach and get the sand bucket.
10. Go to the town and talk to the penguin with a propeller cap.
11. Take the picture of the gear by clicking the last option that says you’ve been looking for a picture of the gear.
12. Go to the dock and talk to the two penguins. Then play the snowball game and hit the target correctly.
13. Give the tube as a replacement.
14. Go to the snow forts and fill up the bucket with snow from the snow forts.
15. Go to the pizza parlor and receive the music sheet by the piano.
16. Now enter the stage and put the music notes on the piano. Play the correct notes by putting the music notes on the stand.
17. Give the puffle the picture of the gear and bucket of snow.
18. Now take the gear to the gadget room. Put the snow crank on the test chamber and pull the lever.
19. Use the snow button to freeze it.
20. Do the same thing with the spring but with the fire button.
21. Go to the snow forts and put the clock back together again.
22. Listen to what the people have to say. Receive your metal and gift. You’ve saved the day agent!

Club Penguin Mission 8 Cheats

1. Talk to G. There will be a small tremor.
2. Go to the dock. (Don’t have to take the lantern.)
3. Go to the beach and pick up the fishing net then visit the gadget room and get the hammer from the wall.
4. Go to the town and talk to the confused penguins.
5. Now visit the coffee shop and talk to the penguin with coffee.
6. Choose the message, “Here, I’ll help you clean the cookies up.” then click the cookies.
7. Take a cookie from the coffee shop employee and feed it to the puffle in the town.
8. Go to the snow forts and follow the piece of paper, clicking it every time it lands.
9. Talk to the penguin with the paper in his book. Ask to see the newspaper.
10. Go to the pizza shop and earn the penguin in line a pizza.
11. Ask for the newspaper when you give him the pizza. Put it in your inventory and then take it out, you will get the small piece. Put it in your inventory.
12. Go back to Gary and talk to him.
13. Talk to him again and ask for his, “Super helium”.
14. Now acquire the big tank of helium beside the test chamber and get the fedora/propeller cap.
15. Go to the lighthouse and get the balloons and a barrel from the penguins.
16. Get another cookie and put the hat on the puffle. (You can carry items as long as you walk.)
17. Feed the puffle the cookie with his brand new hat on! Then, go to the sports shop and pick up the pins beside the tent.
18. Go to the tunnel at the dock and follow the directions of both sheets of paper.
19. Do the first one on the first sheet, then the first one on the second, and so on to find your way.
20. Use your spy phone to unscrew the pipe on the gift shop.
21. Now put your balloon on the helium to air it up.
22. Go to the town and put the balloon on the right side.
23. Now put the net, nails, and hammer all on it.
24. Go under the cave and through the opening. (You might want to grab the drill.)
25. Go to the boiler room and talk to herbert.
26. Fix the pipes to the boiler. Connect bottom right hand corner to the top left.
27. Go to the HQ and talk to Gary.

Club Penguin Mission 9 Cheats

1. Talk to G. Then put 3 tracking devises, the yellow duck, and the blue print into your inventory.
2. Go to the Ski Lodge and click on the two penguins playing Find Four. Find all of the pieces, put them into a pile, and give them to the penguins.
3. Pick up the string by the carpet in the Lodge Attic. Put it into your inventory.
4. Go to the Forrest and pick up the sticks.
5. Put the sticks, the blue print, and the string together in your inventory.
6. Go to the Plaza and talk to the penguins. After the puffle blows a bubble, click the part stuck between the penguins. Take the bubble gum and put it into your inventory.
7. Go to the Mountain and put the kite on a transmitter. Then put it on a poll.
8. Go to the Dock and help the penguin by pulling up the brown start handle. Then borrow the penguins air pump.
9. Put the gum on the yellow duck and then put the air pump on the duck.
10. Go to the Ice Berg, and place the duck onto the water.
11. Go to the Mine Shack and talk to the penguin. Click and drag the wooden boards, making the metal beam drop on the left side. Click twice on the cart surfer cart that is tipped over and weld all the cracks.
12. Place the transmitter into the cart and then click in the mine for the cart to go down.
13. Answer your spy phone and talk to G. Take the Binoculars 3000 from G at the HQ.
14. Go to the Ski Lodge, and click on the “Go Fishing” door. Look through the binoculars.
15. After Herbert leaves, go to his camp and look around.
16. Go to the HQ and talk to G.
17. Go back to Herbert’s camp and place the spy phone on the binoculars.
18. Put the spy phone / binocular combo into the left tree.
19. Go back to the HQ and watch Herbert and Klutzy.
20. Collect your medal and receive your chocolates.

Club Penguin Mission 10 Cheats

1. Talk to Gary, jetpack guy, and rookie.
2. Take the box of odds and ends found in Gary’s gadgets.
3. Go to the Beach and talk to the penguin with the jetpack.
4. Go into the Lighthouse. Grab the empty barrel.
5. Go back to the Beach. Talk to the penguin with the jetpack. Say Yes you found it and give him it.
6. Follow the help message. Divide the units how it says to until you reach the end.
7. Go to the Dock. Talk to the penguin with the rope. Place the rope in your inventory
8. Go to the Gift Shop and talk to Rookie. Place the solar panel on the wires of the magnet.
9. Get the table, box of stuff, and clothes from the manager. Place them outside on the table.
10. Connect the wires by connecting the points on the circuit board.
11. Go to the Nightclub. Using the rope, put it on the pulley near the cage and press on the lever.
12. Open the box up using your screwdriver found in your Spy Phone.
13. Align all the gears so that they all touch each other.
14. Answer your Spy Phone. Talk to the penguin with the jetpack.
15. Go to the dock and you will meet a fake Klutzy.
16. Answer your Spy Phone again. Go to the Night Club.
17. Pull the red lever down and capture Herbert.
18. Answer your spy phone. Talk to Gary.
19. Get the jetpack from the penguin with the jetpack. Put it over the red level.
20. Shine the lights on the solar panel of the magnet.
21. Talk to G and the mission will end. Claim your medal and gift.

Congrats! You’ve finished every single mission in CP!

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